Mechanics-Measurements
1A10.36 – Nanosecond Scale |
1A20.42 - Vernier Scale |
1A40.30 - Magnetic Vectors |
Motion in 1-D
1C10.05 – Motion Sensor and Student |
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1C10.20 – PASCO Dynamics Carts |
1C10.25 – Airtrack and Gliders |
1C20.10 – Penny and a Feather |
1C20.15 – Acceleration |
1C30.55 – Measuring g |
1C10.05 – Motion Sensor and Student
1C10.20 – PASCO Dynamics Carts
1C10.25 – Airtrack and Gliders
1C20.10 – Penny and a Feather
1C20.15 – Acceleration
1C30.55 – Measuring g
Motion in 2-D
1D15.10 – Motion Sensor and Student
1D15.50 – Brachistochrone Track (Cycloid)
1D50.10 – Ball and String
1D50.40 – Pail of Water, Pail of Nails
1D60.05 – Projectile Motion
1D60.10 – Howitzer and Tunnel
1D60.20 – Simultaneous Fall
1D60.40 – PASCO Projectile Launcher
Relative Motion
1E30.00 – Foucault Pendulum (Coriolus Effect)
Newton’s First Law
1F20.34 – Card/Coin Snap (Inertia)
1F20.36 – Inertia at Rest
Newton’s Second Law
1G10.10 – Accelerating Air/Dynamics Cart
1G10.25 – Friction
Newton’s Third Law
1H10.10 – Push Me, Pull You
Statics of Rigid Bodies
1J10.09 – Cardboard Shapes
1J10.12 – Center of Mass
1J10.25 – Broom
1J20.21 – Stable Equilibrium
1J20.45 – Eagle and Pivot
1J40.56 – Torque Rack
Statics of Non-Rigid Bodies
1K20.10 – Incline Friction
Gravity
Work and Energy
1M40.10 – Nose Basher
1M40.30 – Collision Incline Plane
1M40.90 – Rattleback
Linear Momentum and Collisions
1N30.10 – Collision Balls
1N30.60 – Astro Blaster
Rotational Dynamics
1Q10.10 – Inertia Wands and Two Students
1Q10.30 – Ring, Disk, Sphere Race
1Q10.40 – Whirly Bird
1Q20.10 – Adjustable Angular Momentum
1Q20.50 – Hinged Stick & Ball
1Q40.10 – Rotating Stool and Masses
1Q40.30 – Rotating Stool and Wheel
1Q50.50 – Precessing Gyro
1Q60.30(1) – Spin the Egg
Properties of Matter
1R10.10 – Stretching a Spring (Hooke’s Law)
Last Updated June 22, 2020