DMA 240 Game Design I • 5 Cr.
Beginning GAME students design and implement their own computer games. Fundamentals of programming and graphic development are covered with respect to game development. Enforced prerequisites: DMA 106 and DMA 161. DMA 240 replaces GAME 110. Either DMA 240 or GAME 110 may be taken for credit, but not both.
New description starting Summer 2013
Beginning GAME students design and implement their own computer games. Fundamentals of programming and graphic development are covered with respect to game development. Prerequisite: DMA 100 and 106 at BC with a C- or better, or instructor permission.
After completing this class, students should be able to:
- Understand the tasks and roles associated with game design and development
- Understand the constituent parts that make up a video game
- Understand the capabilities and limitations of a game design platform
- Create planning documents for an original game
- Plan and execute an original video game design
- Understand how graphics are used in games and how they are developed
- Describe the different graphics formats commonly used in video games
- Work in a group effectively to produce a video game
- Develop the graphics necessary for an original game
- Develop the programmatic algorithms and syntax necessary to run an original game
- Develop a testing method for a game and insure that the game is bug free
- Distribute an original game as a final shipping product
- Understand the time and resources necessary to complete games of varying complexity