DMA 106 Animation and Game Design Fundamentals • 5 Cr.
Department
Introduces the basic terminology, concepts, and principles of animation and game design. Students gain an understanding of historical perspective, current technologies, applications of animation, basic principles of 2D and 3D animation, the use of animation in game design and conceptual level design for games. Animation and game delivery platforms and standards are also introduced. Recommended prerequisites (or concurrent enrollment): DMA 100, DMA 102, DMA 103. DMA 106 or ANIM 120 may be taken for credit but not both.
New description starting Summer 2013
Provides foundational knowledge of animation and game design theory, tools and processes. Introduces the basic terminology, concepts, and principles of animation and game design. Students gain an understanding of historical perspective, current technologies, applications of animation, basic principles of 2D and 3D animation, the use of animation in game design and conceptual level design for games. Animation and game delivery platforms and standards are also introduced. Recommended prerequisite or concurrent enrollment: DMA 100.
Outcomes:
After completing this class, students should be able to:
- Describe different animation genres and styles including the history of these genres
- Demonstrate an understanding of animation software tools
- Incorporate principles of animation into animated projects
- Demonstrate an understanding of basic game design principles
- Clearly define the various roles on a typical game design team
- Understand the similarities and differences between 2D and 3D animation
- Articulate the strengths and weaknesses of various animation delivery platforms
- Apply appropriate criteria when deciding which type of animation to use in a project
- Describe the strengths and weaknesses of major delivery platforms and standards for animation
Offered:
- Fall 2013
- Summer 2013
- Spring 2013 (current quarter)
