2-D Design/Art 110
The problem is to design and make a game based the knowledge and some of the skills you have developed in 2-D design class.
The parameters of the problem are as follows:
1) The game must be either black, white, and/or as many grays as you desire. There should be no color or chroma.
2) The “game” must have more two-dimensional elements than three-dimensional elements.
3) Emphasis should be on the VISUAL design of the game. Playable games, with “witty” sayings are nice, but most of your grade will be based on how the visual elements harmonize together.
4) Unity and Variety is a key. The more visual elements you can co-ordinate, the better. Let’s say in a typical board game, there is the cover to the box, the sides of the cover, inside the cover, the instructions to the game. The game board, cards, spinners, playing pieces, etc. and how they fit together inside and outside the box.
5) What kind of font or lettering and logos maybe an important consideration.
6) Materials are open. Paint, paper, computer generated images, Xeroxes,
rubbings, yarn, fabric and all kinds of materials have been used in the
past. REMEMBER, black, white and grays. More two-dimensional
7) Think of and use concepts covered in class; unity and variety, value, texture and line, balance, design of the 2-d plane, positive and negative space relationships, visual progressions and rhythm, focal point, spatial progressions (linear and atmospheric perspective and overlap, etc.), scale, proportion, abstraction, distortion. All of these do not have to be used, but should be considered.
8) There are many different kinds of “games” are allowed. I’ve seen flipbooks, matching games, puppet shows with flat sets and flat puppets, interior design games (design my ship’s interior), time games, etc.
9) This project is worth five grades. DUE for Critique (one grade) on 3/11
And turned in completed on 3/18 and presented to the class for the remaining four grades.